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RetroChallenge 2015/01 (formerly known as Winter Warm-Up)

For the longest while, I had decided not to enter the RetroChallenge this year as I didn't imagine I would have any spare time in January. It might very well turn out that I won't have any time to do any serious amounts of twiddling as thus this page may appear abolished, even if in my mind I will think fondly about it.

For that purpose, I don't really have a synopsis for my challenge, but will take on tasks as they come. Well, that is pretty much the same approach as I've had in the past few years so in that respect nothing has changed.

Process log - Latest progress

January 3, 01:30 (GMT+1)

A couple of months ago, I rescued a half dozen supposedly working gamepads for PC compatibles. The source from where those came have several shipping boxes of new-old-stock PC gamepads and ditto joysticks in original boxes, but these pads were loose and thus ready to be recycled, as it is hard enough to offset (or even donate) new-in-box gamepads. Had those been for any game console, it had been a different story but retro PC gamers are not so many it seems.

My thinking was that these pads should be possible to modify and reuse for some other system. However I soon realized the digital pads appear to have a load of funky electronics that converts the signals into analog signals, possibly some serial protocol if I understood it correctly. It means that for most systems that I'd like to use those controllers on, I need to figure out where to literally hack the PCB. There are some 3-4 different designs of gamepads in my lot, most or all by Logic3, but internally of course they're pretty much similar.

One of the systems for which I want to create new controllers is my Sord/CGL M5. I have exactly one gamepad, but I'm not terribly fond if it. This system uses 6-pin mini-DIN with some controlling scheme resembling a matrix, meaning four pins for the directions, of which two pins double for fire buttons, and the other two pins for common: direction or fire. And there are diodes to prevent the electricity to go backwards. Oh well, perhaps I didn't explain that very well, but I have a principle idea on how it works and after taking apart the original gamepad I've seen it implemented too.

The primary goal is to figure out where to add diodes to the PC gamepad, which traces to cut and where to solder wires off a 6-pin mini-DIN cable in order to convert it to M5 use.

January 3, 23:00 (GMT+1)

Now all the previous components and wires are soldered off the circuit board. They weren't that many to remove, just eight resistors, three capacitors, two transistors, one 555 chip, four links and the eight wire cable.

Next up is to follow the traces to see where the wires from the mini-DIN cable should be connected to this circuit board.

Initially I planned to reuse the cable from a broken PS/2 keyboard, but soon I realized that both PS/2 keyboards and mice only use four of the six wires, so most cables would not carry more wires than required.

Also, as the connectors on those cables tend to be moulded, I need to get a few solder ready connectors and take on the nightmare to solder new cables onto the connectors themselves.

Another idea is of course to use the existing cable and wire up just a few directions. After studying pinouts, I came to the conclusion that I should be able to get the directions up, right, down but no fire butttons with my current setup.

 PinColourPS/2 Keyboard Sord M5 Joystick
1WhiteDataUp / Button B
2 N/CLeft
3BlackGroundRight / Button A
4Red+5VDown
5BrownClockDirection common
6 N/CFire common

Now let's see if I can get anything meaningful out of this.

January 4, 02:00 (GMT+1)

After a couple hours of soldering three diodes and four wires (yes, it is sadly true), I was ready to try this modified gamepad. Since the Sord M5 is a rather obscure/rare computer, the number of online resources are very few. Add to the fact that out of the three different BASIC versions released for this computer, only BASIC-G (Graphics) seems to handle joystick input. The one supplied with the computer (BASIC-I for Integer math) neither handles graphics, sounds or inputs in any favorable way, so in that way it is no better than the e.g. the often blamed Commodore BASIC which also didn't have any built-in commands to handle those VIC and SID chips. Even the most advanced version BASIC-F for floating point math, doesn't seem to handle joysticks, although it may have commands for drawing graphics for those nifty graphs.

Anyway, I realized that I've got BASIC-G complete in box (and present on my multicart for this machine, which is the one I most often use) so it was just a matter of digging out the manual and read up on how to handle joystick input. It turns out joysticks and keyboard input preferrably is handled through interrupts, accessible from BASIC so our test program looks like this. Notice that in BASIC-G, all keywords are written in lower case while variable names and similar are in upper case, which is kind of the opposite of how many other BASIC versions tend to keep keywords and variables apart.

10 on joy gosub $JOY
20 joy on
30 goto 30
50$JOY
60 J=joy(0)+1:print J
70 return

Although I didn't take a screenshot to prove it, the gamepad works just like I expected it to: it detects movement to the up, right and down, but nothing to the left as I haven't connected anything to that pad. Also the various fire buttons so far are left unconnected.

So this means now I need to order or locally buy some 6-pin mini-DIN connectors and wire those up fully, in order to create one or two gamepads for Sord use. Well, at least a bit of success in two days of work!

Actually I started a different project three years ago, with building an adapter board that would let me plug in Atari style joysticks, but due to the matrix like design, the adapter would need some CMOS chips that in their turn need a power source, e.g. a 9V battery. I did some soldering work, but then abandoned the project for being a bit too complex. It is possible that I have a look at it again, although the idea of reusing PC gamepads seems far easier, and as long as one can have fully working ones for free, it is just as good.

January 6, 01:30 (GMT+1)

Eight years ago, I bought myself a Philips VG-8235/00 MSX2 computer. While it works OK, the floppy drive that once was replaced is only operating as single sided, despite the mechanism itself is a 1.44 MB one.

Over the years, I've read many DIY guides on how to make it double sided, including various cable designs, how to get side select signals from the external drive connector to the internal ones, internal mods and of course how to replace the DOS ROM to a version that will recognize double sided drives.

Sorry to say, despite I did this once again, it still only handles 360K disks which is a pity as most software seems to expect 720K disks. Whoever originally installed the floppy drive soldered every wire directly to the floppy drive PCB, which makes it even more difficult to troubleshoot how it is wired up. Hopefully I'm reasonably close to fixing this, so I finally can get this eight year old modding project finished.

January 10, 21:20 (GMT+1)

While I haven't made any progress on making the floppy drive double sided, at least I figured out how to mount single sided 3.5" floppy disks on a PC in Linux. Or rather, if I try to mount a such disk, the PC drive makes a lot of noise and takes a lot of time to read it. Furthermore I spent two whole evenings trying to put individual files to the disk and get them to work properly on the MSX side.

Eventually I realized the method that works is to create disk images, which can be mounted loopback as devices on the Linux side, store individual files onto the image and then write back the entire image to a custom generated single sided device, mknod fd0u360 b 2 12. It might also be possible to alter the disk ID on the single sided MSX disks to make them behave better in Linux, but so far I'm all for taking an extra step in form of working with disk images.

This means now I can successfully load various games and other programs, including trying various cartridge ROM files, both classic ones and homebrew, as it seems the vast majority of currrent MSX game developers are working with the ROM format.

What you see on the picture above is the MSX-DOS 2.20 cartridge required to run MSX-DOS 2, a boot floppy containing the OS part of said operating system and a second floppy on which I transferred the application data. I don't recall from where or why I bought the cartridge many years ago, but it turned out to be very useful, otherwise I would have needed to find a similar cartridge to at all get MSX-DOS to boot.

January 18, 23:10 (GMT+1)

Not much is happening here. I've received a couple of mini-DIN connectors, but not yet had the time and motivation to start soldering into them.

I have also received a 5.25" HD floppy drive that I installed into my secondary PC, in hope that in the future through some special software or other way in Linux write 80 track QD floppy disks. I am aware of the issues of writing 40 track disks on a 80 track drive and then make modifications on another 40 track drive, so in best of worlds I would have two 5.25" floppy drives in my tweener PC.

In other news, a friend of mine got a Sinclair PC 200, which is almost the same computer as the Amstrad PC-20. He received it several years ago with a broken power supply, and on this model the power supply also doubles as a volume control or something like that.

He managed to convert the motherboard to take power from an AT style power supply and manage the volume separately, but the small AT supply he found still was too large to fit into the case.

Thus, I borrowed the computer to see if it could be powered with one of those really small supplies that one can buy from China for next to nothing. Those are rated to deliver 5V @ 2A plus 12V @ 2A, but God knows what they really are up to under load. At least, this Sinclair powered on and loads from floppy disk with this type of supply, so apparently it is enough.

According to the specs on Old-Computers, this model supposedly has CGA graphics but despite this monitor that I use is capable to display up to 64 colours (EGA 640x200 I suppose), during my brief testing I only got it to display black and white.

To the right, you can see the glory of GEM a'la 1988. Now I don't have any mouse connected to this one, so the pointer won't move anyway, but it does have some charm.

January 24, 23:40 (GMT+1)

The past few days have been mixed in the land of retro computing. On the good hand, I managed to get ADTPro working again with the audio interface, when connected to my desktop PC through a SoundBlast Audigy card instead of either of those laptops I tried before. I managed to transfer a handful of floppy images, although it takes some 12-20 minutes to download 140 kB of data.

On the bad hand, today when a gang of us gathered to prepare for an event next weekend, my friend's Apple IIe refused to display any meaningful picture through the RF, and we didn't have any RGB monitor at hand. I might try to make a RGB to SCART cable later on, and have looked up the easiest means to convert H-sync + V-sync into C-sync, which is what a SCART cable would need anyway.

We also failed to load any software onto Oric computers, despite we tried three different Oric-1's, one Atmos, two tape recorders and a handful of games. It used to work, but today it did not go as planned. Some of us wasted a good lot of time trying, swapping motherboards back and forth but to no avail.

On the positive side though, is that I finished my first (not sure if I'll make a second, but one day I might) joypad for the Sord/CGL M5. It took quite a bit of thinking, scratching off unwanted tracks and soldering wires to get all four directions and two fire buttons to work. Very few M5 games use both buttons, but since I had all wires available, I needed to make it work.

It didn't make it any easier that I screwed up which wire was which, and spent more than 30 minutes trying to troubleshoot why fire button #2 wouldn't register, when in fact it was wired to the wrong input. For those curious about BASIC-G above, the fire buttons appear to be read during an $KEY interrupt event, and the magical function is called ASW. Thus the final program to test the joystick would look like this:

10 on joy gosub $JOY
15 on key gosub $KEY
20 joy on
25 key on
30 goto 30
40$JOY
45 rem will return 0 for joystick released, then 1, 2, 4, 8 for directions
50 J=joy(0):print J
55 return
60$KEY
65 rem could also be used to read the regular keyboard
70 K=asw(0):print K
75 return

Phew... that is something. Actually BASIC-G contains a lot of strange statements and functions that I have never seen in other BASIC dialects. I don't know how many of those ever got used as well, not even in Japan or Czechoslovakia where these home computers had some kind of following.

January 28, 01:00 (GMT+1)

The need for an Apple II SCART cable was not quite as immediate as first anticipated. I began soldering up a design for a CGA to SCART cable, but found out I had a shortage of FET transistors as used in the particular design, so those are on back order.

Instead I spent another three hours to modify yet another PC gamepad to be used on the M5. This time I knew exactly what to do, which speeded up the work but I realize that I would not be able to do this mod in much less than three hours. At least now I got a mostly matching pair of gamepads for this computer, mostly in the meaning that I rewired the buttons differently on the second pad, in a design that means less wires and clutter inside.